Isaac's Halloween

Hero.png

Back in 2015 for a programming lesson at the HES-SO, we had to create a little project in Java that includes a graphical interface. I quickly made the choice to do all the graphism from this little project in Blender. Now only one thing is missing: the concept of the project. After some research, it has been decidee to create a little roguelike game that will 'copy' the concept of The Binding of Isaac (for further comprehension of this post, visit the original Binding of Isaac webpage) but with original graphics, new monsters, new custom rooms etc...

The game featured a fully procedurally generated dungeon with random rooms, random monsters, random obstacles, one boss room and possibly two secrets rooms.

Three kinds of monsters were designed, a boss and the hero. All these little monsters have their own sprite sheet with an example for the flying pumpkin on the right gallery.

 

If you have any questions about this project, the comment section is just under the article :)
Finally here are some screenshots of what the actual game looks like:

3DLucas BonvinComment